![]() The problem with the uDraw in any marketplace, particularly Xbox and PlayStation's ecosystems, was that it targeted the kids market too intensely. Unfortunately, the tablet was completely rejected by these new audiences. THQ became overconfident after the uDraw mildly performed on Wii and scaled up for assumed multi-platform success. RELATED: Hades Had the Best Narrative Gameplay of 2020 However, this was before the unmitigated catastrophe of its release on PlayStation 3 and Xbox 360. With bundled in art software and an array of exclusive games, the uDraw proved itself. The idea of having a drawing tablet for your game system was a compelling idea, and it did find modest success on Wii. Sharing a lot of DNA with a drawing tablet, the uDraw did offer a compelling premise. Overall, the uDraw GameTablet understood the importance of the casual gamer but completely failed to interpret that lesson. It was also an overwhelming, costly mistake that helped lead THQ to its dissolution in 2012. For those unfamiliar, the uDraw GameTablet was a seventh-generation console peripheral that was released first for the Nintendo Wii before expanding its reach to Xbox 360 and PlayStation 3. THQ's uDraw GameTablet was a staggeringly obvious misunderstanding of market trends. ![]()
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